Regular Papers

PIPELINE FOR POPULATING GAMES WITH REALISTIC CROWDS

Rachel McDonnell, Simon Dobbyn and Carol O’Sullivan

 

Socio-constructivist FRAMEGAME DESIGN: Theoretical and Empirical Considerations

Margot Kaszap, Michael Power and Sylvie Rail

 

THE ROLES OF SPATIAL AUDITORY PERCEPTION AND COGNITION IN ACCESSIBILITY OF GAME MAP WITH A FIRST PERSON VIEW

Antoine Gonot, Stephane Natkin, Marc Emerit and Nol Chateau

 

THE QASE API: A COMPREHENSIVE PLATFORM FOR GAMES-BASED AI RESEARCH AND EDUCATION

Bernard Gorman, Martin Fredriksson, and Mark Humphrys

Learning Works Research study Public lectures