Review Paper

MHICS: A motional Architecture of Action Selection for Non-player Characters in Dynamic Environments

Gabriel ROBERT and Agnas GUILLOT


Regular Papers

Bots with attitude

P. Baille-de Byl


Fast Decompression of Textures using Vector Quantisation and Wavelet Decomposition

Stephen J. McGlinchey


Crowd Modelling for Military Simulations Using Game Technology

Frederic D. McKenzie et al


Reinforcement learning and genetic Programming for Motion Acquisition

Adam Szarowicz, Jaroslaw Francik,and Ewa Lach


Species Diversity in Evolution of Game Tactics

Paulo Calado, Joao Pedro Neto and Helder Coelho

Learning Works Research study Public lectures