Papers

Review Paper

MHICS: A motional Architecture of Action Selection for Non-player Characters in Dynamic Environments

Gabriel ROBERT and Agnas GUILLOT

 

Regular Papers

Bots with attitude

P. Baille-de Byl

 

Fast Decompression of Textures using Vector Quantisation and Wavelet Decomposition

Stephen J. McGlinchey

 

Crowd Modelling for Military Simulations Using Game Technology

Frederic D. McKenzie et al

 

Reinforcement learning and genetic Programming for Motion Acquisition

Adam Szarowicz, Jaroslaw Francik,and Ewa Lach

 

Species Diversity in Evolution of Game Tactics

Paulo Calado, Joao Pedro Neto and Helder Coelho

Learning Works Research study Public lectures