Papers
Review Paper
MHICS: A motional Architecture of Action Selection
for Non-player Characters in Dynamic Environments
Gabriel ROBERT and Agnas GUILLOT
Regular Papers
Bots with attitude
P. Baille-de Byl
Fast Decompression of Textures using Vector Quantisation and Wavelet
Decomposition
Stephen J. McGlinchey
Crowd Modelling for Military Simulations Using
Game Technology
Frederic D. McKenzie et al
Reinforcement learning and genetic Programming for
Motion Acquisition
Adam Szarowicz, Jaroslaw Francik,and Ewa Lach
Species Diversity in Evolution of Game Tactics
Paulo Calado, Joao Pedro Neto and Helder Coelho